Enthüllung der Wunder der Zivilisation 7: Ein umfassender Leitfaden
Der Bau von Gebäuden verbessert Ihre Zivilisation in Zivilisation 7, aber um wirklich zu gedeihen, müssen Sie die Wunder erforschen. Dieser Leitfaden beschreibt jedes Wunder, das in Zivilisation 7 verfügbar ist, das nach Alter kategorisiert ist.
Inhaltsverzeichnis
- Antike Age Wunder
- Erkundungsalter Wunder
- Moderne Wunder
Zivilisation 7 Wunder sind in unterschiedliche Alterskategorien unterteilt, die jeweils einzigartige Wunder bieten.
Antike Age Wunder
Wonder | Effect | Placement Requirements |
---|---|---|
Angkor Wat | Increased Happiness and Specialist Limit in the City. | Adjacent to a River tile. |
Colosseum | +3 Culture; +2 Happiness to Quarters in the City. | Adjacent to a District. |
Colossus | +3 Gold; +3 Resource Capacity; +1 Economic Attribute point. | Coastal tile adjacent to land. |
Dur-Sharrukin | +5 Science; Functions as a Fortified District; +3 Combat Strength to all Fortified Districts in all Settlements. | Flat tile. |
Emile Bell | Unique Endeavor (Ginseng Agreement): grants Food in both Leaders’ Capitals; +1 Diplomatic Attribute point. | Rough tile. |
Gate of All Nations | Increased Gold and Support during Wars. | Adjacent to a District. |
Great Stele | +200 Gold upon completing any Wonder in the City (including itself). | Flat tile. |
Ha’among’a Maui | +2 Culture; +1 Culture and Food to Fishing Boats in the Settlement; +1 Cultural Attribute point. | Grassland or Tropical tile adjacent to Coast. |
Hanging Gardens | +1 Food to Farms in the Settlement; +10% growth rate in all Cities; +1 Expansionist Attribute point. | Adjacent to a River. |
Mausoleum of Theodoric | +3 Production; +100% yields and HP from pillaging; +1 Militaristic Attribute point. | Adjacent to Coast. |
Monks Mound | Increased Food and Resource Capacity in the City. | Adjacent to a River tile. |
Mundo Perdido | Increased Happiness and Science on Tropical tiles in the City. | Tropical tile. |
Nalanda | +3 Science; +1 Codex; 2 Codex slots; +1 Scientific Attribute point. | Plains tile. |
Oracle | Increased Culture; additional Culture per Age when gaining Narrative Event rewards. | Rough tile. |
Petra | +2 Gold; +1 Gold and Production per Desert tile in the Settlement. | Desert tile. |
Pyramid of the Sun | +3 Culture; +3 Culture to each Quarter in the Settlement. | Flat tile adjacent to a District. |
Pyramids | +1 Gold and Production on Minor and Navigable River tiles in the City. | Desert tile adjacent to a Navigable River tile. |
Sanchi Stupa | Increased Happiness and Culture based on excess Happiness in the City. | Plains tile. |
Terracotta Army | +2 Production; grants a free Army Commander; +25% Army experience. | Grassland tile. |
Weiyang Palace | +6 Influence. | Grassland tile. |
Exploration Age Wunder
Wonder | Effects | Placement Requirements |
---|---|---|
Borobudur | +3 Happiness; +2 Food and Happiness to Quarters. | Adjacent to a Coast tile. |
Brihadeeswarar Temple | +3 Influence; Buildings with active adjacency receive +1 Happiness adjacency with Navigable Rivers. | Minor River or adjacent to a Navigable River. |
El Escorial | +3 Happiness; 3 Relic Slots; +1 Settlement Limit; +4 Happiness to Cities within 7 tiles. | Rough tile. |
Erdene Zuu | Increased Culture upon creating Cavalry Units (based on unit cost). | Flat Plains, Flat Tundra, or Flat Desert tile. |
Forbidden City | +2 Culture; +2 Culture and Gold to all Fortification Buildings in the Settlement. | Adjacent to a District. |
Hale o Keawe | +2 Culture; Constructing a Coastal Building grants Culture (50% of cost); 3 Relic Slots. | Adjacent to a Coast tile, but not adjacent to Tundra. |
House of Wisdom | +3 Science; Gains 3 Relics; +2 Science on Great Works; 3 Great Works slots. | Adjacent to an Urban tile. |
Machu Pichu | +4 Gold; Increased Resource Capacity; +4 Culture and Gold to adjacent tiles. | Tropical Mountain tile. |
Notre Dame | +4 Happiness; Specialists provide +3 Culture during Celebrations; starts a Celebration upon completion. | Adjacent to a River tile and a District. |
Serpent Mount | +4 Influence; +3 Science and +2 Production to all Unique Improvements. | Grassland tile. |
Shwedagon Zedi Daw | +4 Science; +2 Science to Rural tiles with at least 1 Happiness; +1 Wildcard Attribute point. | Adjacent to a Lake. |
Tomb of Askia | +2 Gold; +2 Resource Capacity; +2 Gold and Production per Resource assigned to the City. | Desert tile. |
White Tower | Increased Happiness based on Unique Traditions slotted in the Government. | Adjacent to a City Hall. |
moderne Zeitwunder
Wonder | Effects | Placement Requirements |
---|---|---|
Brandenburg Gate | Increased Production; no Happiness penalty from War Weariness; increased Happiness in conquered Settlements. | Adjacent to a District. |
Chengde Mountain Resort | Increased Gold; increased Culture based on Trade Routes with other Civilizations. | Adjacent to a Mountain tile. |
Dogo Onsen | Increased Happiness; City gains Population during Celebrations. | Adjacent to a Coast tile. |
Doi Suthep | +4 Influence; +5 Culture and Gold per City-State where you are Suzerain. | Rough tile. |
Eiffel Tower | Increased Culture and Happiness to Districts in the City. | Adjacent to a District. |
Hermitage | Increased Culture; increased Culture in Cities with slotted Great Works. | Tundra tile. |
Muzibu Azaala Mpanga | +4 Food; +2 Food to all Lake tiles; +2 Culture and Happiness to Lake tiles in the Settlement. | Adjacent to a Lake tile. |
Oxford University | To be determined | To be determined |
Palacio de Bellas Artes | Increased Culture and Happiness based on Great Works; increased Happiness in the City; comes with Great Works slots. | Adjacent to an Urban District. |
Red Fort | To be determined | To be determined |
Statue of Liberty | Increased Happiness; spawns Migrant Units (Civilian Units triggering Growth Events); increased Resource Capacity; increased Gold and Production per Resource assigned to the City. | Coastal tile adjacent to land. |
Taj Mahal | To be determined | To be determined |
Damit sind die bestätigten Wunder für die Zivilisation abgeschlossen.