
문명의 불가사의를 공개합니다. 7 : 포괄적 인 가이드
건물 건설은 문명 7에서 문명을 향상시킬 수 있지만, 진정으로 번창하려면 경이로움을 탐구해야합니다. 이 안내서는 나이별로 분류 된 문명 7에서 이용 가능한 모든 경이로움을 자세히 설명합니다.
목차
- 고대 시대는 불가사의입니다
- 탐험 시대는 놀라운 일입니다
- 현대에 시대는 불가사의
문명 7 불가사의는 독특한 연령 범주로 나뉘며 각각은 독특한 불가사의를 제공합니다.
고대 시대는 불가사의입니다
| Wonder | Effect | Placement Requirements | 
|---|---|---|
| Angkor Wat | Increased Happiness and Specialist Limit in the City. | Adjacent to a River tile. | 
| Colosseum | +3 Culture; +2 Happiness to Quarters in the City. | Adjacent to a District. | 
| Colossus | +3 Gold; +3 Resource Capacity; +1 Economic Attribute point. | Coastal tile adjacent to land. | 
| Dur-Sharrukin | +5 Science; Functions as a Fortified District; +3 Combat Strength to all Fortified Districts in all Settlements. | Flat tile. | 
| Emile Bell | Unique Endeavor (Ginseng Agreement): grants Food in both Leaders’ Capitals; +1 Diplomatic Attribute point. | Rough tile. | 
| Gate of All Nations | Increased Gold and Support during Wars. | Adjacent to a District. | 
| Great Stele | +200 Gold upon completing any Wonder in the City (including itself). | Flat tile. | 
| Ha’among’a Maui | +2 Culture; +1 Culture and Food to Fishing Boats in the Settlement; +1 Cultural Attribute point. | Grassland or Tropical tile adjacent to Coast. | 
| Hanging Gardens | +1 Food to Farms in the Settlement; +10% growth rate in all Cities; +1 Expansionist Attribute point. | Adjacent to a River. | 
| Mausoleum of Theodoric | +3 Production; +100% yields and HP from pillaging; +1 Militaristic Attribute point. | Adjacent to Coast. | 
| Monks Mound | Increased Food and Resource Capacity in the City. | Adjacent to a River tile. | 
| Mundo Perdido | Increased Happiness and Science on Tropical tiles in the City. | Tropical tile. | 
| Nalanda | +3 Science; +1 Codex; 2 Codex slots; +1 Scientific Attribute point. | Plains tile. | 
| Oracle | Increased Culture; additional Culture per Age when gaining Narrative Event rewards. | Rough tile. | 
| Petra | +2 Gold; +1 Gold and Production per Desert tile in the Settlement. | Desert tile. | 
| Pyramid of the Sun | +3 Culture; +3 Culture to each Quarter in the Settlement. | Flat tile adjacent to a District. | 
| Pyramids | +1 Gold and Production on Minor and Navigable River tiles in the City. | Desert tile adjacent to a Navigable River tile. | 
| Sanchi Stupa | Increased Happiness and Culture based on excess Happiness in the City. | Plains tile. | 
| Terracotta Army | +2 Production; grants a free Army Commander; +25% Army experience. | Grassland tile. | 
| Weiyang Palace | +6 Influence. | Grassland tile. | 
탐사 연령은 놀라운 일입니다
| Wonder | Effects | Placement Requirements | 
|---|---|---|
| Borobudur | +3 Happiness; +2 Food and Happiness to Quarters. | Adjacent to a Coast tile. | 
| Brihadeeswarar Temple | +3 Influence; Buildings with active adjacency receive +1 Happiness adjacency with Navigable Rivers. | Minor River or adjacent to a Navigable River. | 
| El Escorial | +3 Happiness; 3 Relic Slots; +1 Settlement Limit; +4 Happiness to Cities within 7 tiles. | Rough tile. | 
| Erdene Zuu | Increased Culture upon creating Cavalry Units (based on unit cost). | Flat Plains, Flat Tundra, or Flat Desert tile. | 
| Forbidden City | +2 Culture; +2 Culture and Gold to all Fortification Buildings in the Settlement. | Adjacent to a District. | 
| Hale o Keawe | +2 Culture; Constructing a Coastal Building grants Culture (50% of cost); 3 Relic Slots. | Adjacent to a Coast tile, but not adjacent to Tundra. | 
| House of Wisdom | +3 Science; Gains 3 Relics; +2 Science on Great Works; 3 Great Works slots. | Adjacent to an Urban tile. | 
| Machu Pichu | +4 Gold; Increased Resource Capacity; +4 Culture and Gold to adjacent tiles. | Tropical Mountain tile. | 
| Notre Dame | +4 Happiness; Specialists provide +3 Culture during Celebrations; starts a Celebration upon completion. | Adjacent to a River tile and a District. | 
| Serpent Mount | +4 Influence; +3 Science and +2 Production to all Unique Improvements. | Grassland tile. | 
| Shwedagon Zedi Daw | +4 Science; +2 Science to Rural tiles with at least 1 Happiness; +1 Wildcard Attribute point. | Adjacent to a Lake. | 
| Tomb of Askia | +2 Gold; +2 Resource Capacity; +2 Gold and Production per Resource assigned to the City. | Desert tile. | 
| White Tower | Increased Happiness based on Unique Traditions slotted in the Government. | Adjacent to a City Hall. | 
현대 시대의 불가사의
| Wonder | Effects | Placement Requirements | 
|---|---|---|
| Brandenburg Gate | Increased Production; no Happiness penalty from War Weariness; increased Happiness in conquered Settlements. | Adjacent to a District. | 
| Chengde Mountain Resort | Increased Gold; increased Culture based on Trade Routes with other Civilizations. | Adjacent to a Mountain tile. | 
| Dogo Onsen | Increased Happiness; City gains Population during Celebrations. | Adjacent to a Coast tile. | 
| Doi Suthep | +4 Influence; +5 Culture and Gold per City-State where you are Suzerain. | Rough tile. | 
| Eiffel Tower | Increased Culture and Happiness to Districts in the City. | Adjacent to a District. | 
| Hermitage | Increased Culture; increased Culture in Cities with slotted Great Works. | Tundra tile. | 
| Muzibu Azaala Mpanga | +4 Food; +2 Food to all Lake tiles; +2 Culture and Happiness to Lake tiles in the Settlement. | Adjacent to a Lake tile. | 
| Oxford University | To be determined | To be determined | 
| Palacio de Bellas Artes | Increased Culture and Happiness based on Great Works; increased Happiness in the City; comes with Great Works slots. | Adjacent to an Urban District. | 
| Red Fort | To be determined | To be determined | 
| Statue of Liberty | Increased Happiness; spawns Migrant Units (Civilian Units triggering Growth Events); increased Resource Capacity; increased Gold and Production per Resource assigned to the City. | Coastal tile adjacent to land. | 
| Taj Mahal | To be determined | To be determined | 
이는 확인 된 문명에 대한 불가사의가 결론을 내립니다.
 
     
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