Josef Fares, the visionary behind Hazelight Studios and the mastermind of the cooperative adventure Split Fiction, recently took to social media to engage with fans, clarifying past statements and addressing criticisms about his work. One fan accused him of previously declaring the death of single-player games, a claim Fares firmly denied. He reminded fans of Hazelight's acclaimed title, Brothers: A Tale of Two Sons (2013), which was a purely single-player experience.
Image: comicbook.com
Fares went on to explain that while Hazelight is renowned for its cooperative gameplay, the studio remains open to exploring other styles. "We're not excluding it," he stated, underscoring Hazelight's willingness to consider a single-player game in the future, similar to their earlier projects.
Addressing criticism surrounding the choice of two female protagonists in Split Fiction, Fares faced questions about whether this decision was meant to promote feminism or reflect a broader agenda. He pointed out that Hazelight's previous games have featured diverse pairings—two brothers in Brothers: A Tale of Two Sons, two men in A Way Out, and a male-female duo in It Takes Two. Despite these precedents, the decision to cast two women as leads in Split Fiction sparked controversy.
Fares clarified that the characters were inspired by his daughters and stressed that his focus is on crafting strong, compelling stories and well-rounded characters, not on their biological traits. "I don't care what's between someone's legs—it's about crafting great characters," he asserted.
Split Fiction, released today on March 6th, has received widespread critical acclaim for its innovative gameplay mechanics and varied scenarios. Prior to its launch, system requirements were shared to ensure players are well-prepared to experience Hazelight's latest masterpiece.