Ready to conquer the sorcerer's battlefield in Jujutsu Shenanigans (JJS)? Each selectable Character in this game offers unique abilities and strategic depth, making them powerful and versatile. Whether you aim to be the strongest Sorcerer of today or aspire to be the most legendary Sorcerer in history, our Jujutsu Shenanigans Character tier list and guide is here to help you master the game.
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Table of Contents
- Jujutsu Shenanigans Character Tier List
- Jujutsu Shenanigans Character List- Honored One
- Vessel
- Restless Gambler
- Perfection
- Ten Shadows
- Switcher
- Blood Manipulator
- Locust Guy
 
Jujutsu Shenanigans Character Tier List
 Image by Tiermaker
 Image by Tiermaker
In Jujutsu Shenanigans, not all Characters are created equal. The Vessel and Honored One stand out as top-tier, making them essential choices for those looking to dominate the battlefield.
Jujutsu Shenanigans Character List
Let's dive into the unique abilities of each Character and their Awakened abilities:
Honored One

| Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] | 
|---|---|---|---|---|
| **Lapis Blue** • Pull and Kick • Damage: 5 + 7.5 • Cooldown: 10 Sec. | **Reversal Red** • Knockback • Damage: 12.5 • Cooldown: 20 Sec. | **Rapid Punches** • Damage: 18-20 • Cooldown: 15 Sec. | **Twofold Kick** • Damage: 8 (4+4) • Cooldown: 20 Sec. | **Limitless** • Teleport • Damage: 5 • Cooldown: 15 Sec. | 
| **Maximum Lapis Blue** • Damage: 40 • Cooldown: 15 Sec. | **Maximum Lapis Blue** • Damage: 40 • Cooldown: 15 Sec. | **Hollow Purple** • Damage: 70 • Cooldown: 40 Sec. | **Unlimited Void** • Long stun • Undodgeable | **Limitless** • Same as base • No energy cost | 
Honored One (100 HP) excels at keeping opponents grounded with a focus on teleportation and high damage output, making them the top Character in Jujutsu Shenanigans.
Vessel

| Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] | 
|---|---|---|---|---|
| **Cursed Strikes** • Damage: 18-20 • Cooldown: 10 Sec. | **Crushing Blow** • Damage: 10 • Cooldown: 15 Sec. | **Divergent Fist** • Damage: 10 • Cooldown: 18 Sec. | **Manji Kick** • Damage: 8.5 • Cooldown: 20 Sec. | **Combat Instincts** • Feint an attack • Cooldown: 2 Sec. | 
| **Dismantle** • Damage: 17.5-20 • Cooldown: 10 Sec. | **Open** • Damage: 30 • Cooldown: 40 Sec. | **Rush** • Damage: 20 • Cooldown: 15 Sec. | **Malevolent Shrine** • Damage: 2 x 30 • Cooldown: 2 Min. | **Cleave** • Damage: 40% Health • Cooldown: 12 Sec. | 
Vessel (80 HP) is a powerhouse, dealing significant damage and locking down opponents with ease, making them one of the most formidable Characters in the game.
Restless Gambler

| Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] | 
|---|---|---|---|---|
| **Reserve Balls** • Damage: 7.5 • Cooldown: 10 Sec. | **Shutter Doors** • Damage: 8 • Cooldown: 10 Sec. | **Rough Energy** • Damage: 12.5 • Cooldown: 10 Sec. | **Fever Breaker** • Damage: 15 • Cooldown: 15 Sec. | **Door Guard** • Damage: 5 • Cooldown: 12 Sec. | 
| **Lucky Volley** • Damage: 29 • Cooldown: 10 Sec. | **Lucky Rushdown** • Damage: 22.5 • Cooldown: 15 Sec. | **Overwhelming Luck** • Damage: 40 • Cooldown: 20 Sec. | **Energy Surge** • Damage: 20 • Cooldown: 25 Sec. | **Rhythm** • Damage boost • Cooldown: 8 Sec. | 
Restless Gambler (100 HP) turns luck into devastating damage, making them a force to be reckoned with on the battlefield.
Perfection

| Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] | 
|---|---|---|---|---|
| **Stockpile** • Damage: 10 • Cooldown: 12 Sec. | **Soul Fire** • Damage: 10 • Cooldown: 12 Sec. | **Focus Strike** • Damage: 6 • Cooldown: 15 Sec. | **Body Repel** • Damage: 10 • Cooldown: 20 Sec. | **Self-Transfiguration** • Swap damage type • Cooldown: 0.25 Sec. | 
| **Idle Transfiguration** • Damage: 15 • Cooldown: 15 Sec. | **Body Disfigure** • Based on Self Transfiguration • Cooldown: 15 Sec. | **Spike Wrath** • Damage: 25 • Cooldown: 25 Sec. | **Self-Embodiment of Perfection** • Damage: Instakill if close enough • Cooldown: 2 Min. | **Self-Transfiguration** • Same as base • Cooldown: 0.25 Sec. | 
Perfection (100 HP) focuses on direct, undodgeable damage and possesses an instakill move, making them a persistent threat.
Ten Shadows

| Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] | 
|---|---|---|---|---|
| **Rabbit Escape** • Damage: 14 • Cooldown: 18 Sec. | **Nue** • Damage: 16 • Cooldown: 20 Sec. | **Toad** • Damage: 8 • Cooldown: 15 Sec. | **Divine Dog** • Damage: 18 • Cooldown: 20 Sec. | **Lurking Shadow** • Untargetable mobility. • Cooldown: 10 Sec. | 
| **Max Elephant** • Damage: 35 • Cooldown: 20 Sec. | **Great Serpent** • Damage: 31 • Cooldown: 25 Sec. | **Shadow Swarm** • Damage: 18 • Cooldown: 15 Sec. | **Mahoraga** • Summon the Opp Stoppa. • Cooldown: 2 Min. | **Lurking Shadow** • Same as base. • Cooldown: 10 Sec. | 
Ten Shadows (85 HP) leverages summons for control and strategic play, offering mobility, damage, and stuns, making them challenging yet rewarding to master.
Switcher

| Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] | 
|---|---|---|---|---|
| **Swift Kick** • Damage: 17 • Cooldown: 17 Sec. | **Brute Force** • Damage: 17.5 • Cooldown: 20 Sec. | **Pebble Throw** • Damage: 4 • Cooldown: 20 Sec. | **Elbow Drop** • Damage: 10 • Cooldown: 22 Sec. | **Boogie Woogie** • Teleport • Cooldown: 2, 5, or 10 Seconds | 
| **Idol’s Debut** • Damage: 30 • Cooldown: 17 Sec. | **Climax Jumping** • Damage: 43-45 • Cooldown: 22 Sec. | **Dreams** • Damage: 21 • Cooldown: 10 Sec. | **Brothers** • Damage: 70-80 • Cooldown: 45 Sec. | **Boogie Woogie** • Same as base. • No energy used. | 
Switcher (100 HP) boasts high base damage and burst abilities, relying on perfect timing and teleportation for dominance.
Blood Manipulator

| Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] | 
|---|---|---|---|---|
| **Piercing Blood** • Knockback • Cooldown: 15 Sec. | **Flowing Red Scale** • Damage: 10 • Cooldown: 12 Sec. | **Hardened Blood** • Block • Cooldown: 0-15 Sec. | **Blood Edge** • Damage: 15 • Cooldown: 13 Sec. | **Convergence** • Form Change. • Cooldown: 20 Sec. | 
| **Slicing Exorcism** • Damage: 20 • Cooldown: 13 Sec. | **Wing King** • Damage: 30 • Cooldown: 16 Sec. | **Blood Rain** • Damage: 10-40 • Cooldown: 35 Sec. | **Plasma Wave** • Damage: 60 • Cooldown: 45 Sec. | **Convergence** • Uses HP. • Cooldown: 20 Sec. | 
Blood Manipulator (100 HP) focuses on stunning opponents and chaining combos to maximize damage with their blood sorcery.
Locust Guy

| Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] | 
|---|---|---|---|---|
| **Clever** • Damage: 14 • Cooldown: 20 Sec. | **Black Mucus** • Damage: 8 • Cooldown: 30 Sec. | **Snapping Jaws** • Damage: 20 • Cooldown: 15 Sec. | **Wing Throw** • Damage: 10 • Cooldown: 15 Sec. | **Fluttering Pounce** • Air mobility. • Cooldown: 10 Sec. | 
| **Direct Poison** • Damage: 9-90 • Cooldown: 20 Sec. | **None**. | **None**. | **None**. | **None**. | 
Locust Guy (85 HP) is straightforward but currently ranks as the weakest Character in Jujutsu Shenanigans, with limited Awakening moves.
And that concludes our comprehensive Jujutsu Shenanigans Character tier list and guide. For additional resources, check out our Jujutsu Shenanigans Codes article to claim freebies and enhance your Character.
 
     
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