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Life By You Screenshots Shared by Former Devs Provide Glimpse of What Could've Been

By SarahJan 25,2025

Life By You Screenshots Shared by Former Devs Provide Glimpse of What Could've Been

The Cancellation of Life by You: A Look at What Could Have Been

Following Paradox Interactive's decision to cancel the life simulation game, Life by You, recently surfaced screenshots offer a glimpse into the game's development progress. These images, compiled on X (formerly Twitter) by @SimMattically, originate from the portfolios of former developers including Richard Kho, Eric Maki, and Chris Lewis. Lewis's GitHub page provides further insight into animation, scripting, lighting, modding tools, shaders, and VFX development.

Fan Reactions and Visual Improvements

The shared screenshots reveal a refined visual style compared to earlier trailers, prompting positive feedback from fans. While not drastically different, improvements in character models, clothing detail, and environmental textures are noticeable. The character customization options, featuring enhanced sliders and presets, and the more atmospheric world environments are particularly praised. One fan commented on the disappointment of the cancellation, highlighting the game's potential.

Paradox Interactive's Explanation

Paradox Interactive's Deputy CEO, Mattias Lilja, explained the cancellation, citing the game's shortcomings in key areas and the uncertainty of reaching a satisfactory release within a reasonable timeframe. CEO Fredrik Wester echoed this sentiment, emphasizing the team's dedication but acknowledging the infeasibility of achieving their vision.

The Impact of Cancellation

The cancellation of Life by You surprised many, given its anticipated rivalry with EA's The Sims franchise. The abrupt halt in development resulted in the closure of Paradox Tectonic, the studio responsible for the project. The released screenshots serve as a reminder of the game's potential and the disappointment felt by fans and developers alike.

Life By You Screenshots Shared by Former Devs Provide Glimpse of What Could've Been

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