In Kingdom Come: Deliverance 2, earning Groschen can be a challenge, especially early in your journey. One of the quickest ways to bolster your funds is through the exciting game of dice. Here's a comprehensive guide on how to master dice in Kingdom Come: Deliverance 2.
Table of Contents
- Where to Play Dice in Kingdom Come: Deliverance 2
- How to Score in Dice
- Badges
- Cheating Dice
Where to Play Dice in Kingdom Come: Deliverance 2
Your introduction to dice in Kingdom Come: Deliverance 2 begins during the tutorial, where you'll grasp the basics and strategize your approach. Once you're past the tutorial, you'll find dice players scattered throughout the game's world, mainly at inns and taverns. To locate them, simply visit the nearest town and look for an NPC lounging near a tavern or inn. Engage them in conversation to start a game.
How to Score in Dice
Dice gameplay in Kingdom Come: Deliverance 2 revolves around accumulating points to outscore your opponent, with each game set to a specific target score. You begin with six dice and can roll them multiple times in a turn, but beware: if you fail to achieve a scoring combination in a roll, your turn ends, and you forfeit all points earned in that turn. Additionally, you'll lose one die per roll, increasing the difficulty of scoring as your turn progresses.
Here are the scoring combinations:
Combination | Points |
---|---|
1 | 100 |
5 | 50 |
1, 2, 3, 4, 5 | 500 |
2, 3, 4, 5, 6 | 750 |
1, 2, 3, 4, 5, 6 | 1,500 |
Three 1s | 1,000 |
Three 2s | 200 |
Three 3s | 300 |
Three 4s | 400 |
Three 5s | 500 |
Three 6s | 600 |
For triples, securing additional matching dice will double your score. For example, three 2s earn you 200 points, but four 2s increase it to 400, five 2s to 800, and six 2s to 1,600.
Badges
As you progress through Kingdom Come: Deliverance 2, you'll encounter Badges that can spice up your dice games. These can be found by looting chests or corpses and come in three tiers: Tin, Silver, and Gold. Here's a list of Badges and their effects:
Badge | Effect |
---|---|
Tin Doppelganger’s Badge | Doubles the points of your last throw. Can be used once per game. |
Tin Badge of Headstart | You gain a small point headstart at the start of the game. |
Tin Badge of Defence | Cancels the effects of your opponent’s Tin badges. |
Tin Badge of Fortune | Allows you to roll one die again. Can be used once per game. |
Tin Badge of Might | Allows you to add one extra die to your throw. Can be used once per game. |
Tin Badge of Transmutation | After your throw, change a die of your choosing to a 3. Can be used once per game. |
Carpenter’s Badge of Advantage | The combination 3+5 now counts as a new formation, called the Cut. Can be used repeatedly. |
Tin Warlord’s Badge | You gain 25% more points for this turn. Can be used once per game. |
Tin Badge of Resurrection | After an unlucky throw, allows you to throw again. Can be used once per game. |
Silver Doppelganger’s Badge | Doubles the points of your last throw. Can be used twice per game. |
Silver Badge of Headstart | You gain a moderate point headstart at the start of the game. |
Silver Badge of Defence | Cancels the effect of your opponent’s Silver badges. |
Silver Swap-Out Badge | After your throw, you can roll a die of your choosing again. Can be used once per game. |
Silver Badge of Fortune | You can roll up to two dice again. Can be used once per game. |
Silver Badge of Might | Allows you to add an extra die to your throw. Can be used twice per game. |
Silver Badge of Transmutation | After your throw, change a die of your choosing to a 5. Can be used once per game. |
Executioner’s Badge of Advantage | The combination 4+5+6 now counts as a new formation, called the Gallows. Can be used repeatedly. |
Silver Warlord’s Badge | Gain 50% more points this turn. Can be used once per game. |
Silver Badge of Resurrection | After an unlucky throw, allows you to throw again. Can be used twice per game. |
Silver King’s Badge | The badge of the rightful king of the birds allows you to add an extra die to your throw. Can be used twice per game. |
Gold Doppelganger Badge | Doubles the points scored from your last throw. Can be used thrice per game. |
Gold Badge of Headstart | You gain a large point headstart at the start of the game. |
Gold Badge of Defence | Cancels the effect of your opponent’s Gold badges. |
Gold Swap-Out Badge | After your throw, you can throw two dice of the same value again. Can be used once per game. |
Gold Badge of Fortune | You can roll up to three dice again. Can be used once per game. |
Gold Badge of Might | Allows you to add an extra die to your throw. Can be used thrice per game. |
Gold Badge of Transmutation | After your throw, change a die of your choosing to a 1. Can be used once per game. |
Priest’s Badge of Advantage | The combination 1+3+5 now counts as a new formation, called the Eye. Can be used repeatedly. |
Gold Warlord’s Badge | Gain double points for this turn. Can be used once per game. |
Gold Badge of Resurrection | After an unlucky throw, allows you to throw again. Can be used thrice per game. |
Gold Emperor’s Badge | Triples the points gained for the formation 1+1+1. Can be used repeatedly. |
Gold Wedding Badge | A memento of Agnes and Olda’s big day. Allows you to throw up to three dice again. Can be used once per game. |
Cheating Dice
Exploring the open world of Kingdom Come: Deliverance 2 might lead you to discover loaded dice, which you can find by looting chests and corpses. These dice are designed to land on specific numbers more frequently, giving you an advantage in your games. At the start of a new dice game, you have the option to swap in these loaded dice to enhance your chances of winning.
That covers everything you need to know about playing dice in Kingdom Come: Deliverance 2. For more tips and insights into the game, make sure to check out The Escapist.