Eclipse Glow Games, in a recent Wccftech interview, revealed the inspiration behind Tides of Annihilation's Arthurian setting and London backdrop. The game's Western focus, they explained, stemmed from Tencent's strategic direction. While Black Myth: Wukong targeted the Chinese market, Tides of Annihilation was designed to appeal to a Western audience, leading to the choice of Arthurian legends. The core concept evolved from the idea of knights, ultimately settling on King Arthur and his Round Table.
Arthurian Knights and Post-Apocalyptic London
The game unfolds in a post-apocalyptic London, devastated by an Outworld invasion. Gwendolyn, the sole human survivor, navigates this ravaged city, encountering fantasy elements interwoven with the modern setting, drawing heavily from Arthurian mythology.
Devil May Cry-Style Combat and Challenging Bosses
Tides of Annihilation's combat system draws clear inspiration from Devil May Cry, offering customizable playstyles with four weapons and over ten knight companions. Gwendolyn commands the legendary Knights of the Round Table, battling alongside them through the ruins of London. The game boasts over 30 bosses with unique challenges, promising intense encounters. Accessibility is a key feature, with adjustable difficulty settings to cater to a wider range of players.
Potential for an Anthology
Eclipse Glow Games hinted at the possibility of expanding the franchise into an anthology, featuring diverse settings and mythologies, each with a unique protagonist. The core concept of the Outworld invasion would remain consistent throughout the series. The success of Tides of Annihilation, currently in beta, will determine the future of this potential anthology.
Tides of Annihilation is slated for a tentative 2026 release on PC, PlayStation 5, and Xbox Series X|S. Players will follow Gwendolyn's journey as she confronts destiny and strives to save both London and the intertwined fantasy realm of Avalon.