The developers at MercurySteam, alumni of Rebel Act Studios, bring their expertise from the cult classic game Severance: Blade of Darkness. Released in 2001, this game was renowned for its innovative combat system, allowing players to sever enemies' limbs, which added a layer of brutality and realism to the gameplay. This experience has significantly inspired the team behind their new project, Blades of Fire.
In addition to their roots, the team at MercurySteam has drawn inspiration from contemporary action-adventure titles. Notably, the cinematic combat and richly detailed world of Santa Monica Studio's God of War reboot have influenced their approach. The developers aimed to blend fast-paced action with RPG elements, crafting an engaging and immersive gaming experience for players.
A standout feature in Blades of Fire is its unique weapon crafting system. Players can forge their own blades, customizing aspects such as length, weight, durability, and balance. This system allows for a personalized approach to combat, enabling each player to tailor their weapons to suit their preferred fighting style.
The narrative of Blades of Fire centers on the warrior Aran de Lira, who embarks on a perilous journey to confront a cunning queen with the power to turn metal into stone. Throughout his quest, Aran will encounter 50 different types of enemies, each demanding a strategic and unique combat approach.
Blades of Fire is set to launch on PC (Epic Games Store), Xbox Series, and PS5 on May 22, 2025, promising a thrilling addition to the action-adventure genre.