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DOOM: The Dark Ages News
2025
April 1
- In a recent interview with GamesRadar+, Hugo Martin, the director behind the Doom series, shed light on the decision to forgo multiplayer in Doom Eternal. The focus, Martin explained, was to channel all resources and efforts into perfecting the campaign. He noted that adding multiplayer would have compromised the campaign's quality due to the game's extensive scope.
March 30
- The official DOOM X (formerly Twitter) account teased fans with an announcement that new gameplay footage and press hands-on impressions for DOOM: The Dark Ages are slated for release on March 31. Stay tuned for the latest insights and updates on this eagerly awaited title.
Read more: Doom: The Dark Ages: keep an eye here tomorrow for press hands-on impressions and new gameplay
March 15
- Bethesda unveiled the DOOM: The Dark Ages Wearable Helmet Replica in a recent merchandise unboxing video. Priced at $175 USD, this detailed replica, inspired by the game's aesthetics, is available for pre-order. It's part of a larger merchandise collection and is currently in stock, with shipping planned once all ordered items are ready.
Read more: Bethesda Reveals DOOM: The Dark Ages Wearable Helmet Replica in Latest Merch Unboxing Video
March 12
- DOOM: The Dark Ages is set to launch on May 15, offering a medieval-inspired prequel to the modern Doom saga. It builds on the legacy of Doom 2016 and Doom Eternal, introducing fresh gameplay mechanics while retaining the series' core elements. Notably, it expands on Doom Eternal's Wintherin dragons, featuring a semi-mechanical dragon for players to pilot.
Read more: Doom: The Dark Ages May Level Up One of Eternal's Best Additions
March 10
- In an upcoming issue of PC Gamer (issue 408 in the U.K., 396 in the U.S.), Hugo Martin and Marty Stratton, the director and producer of DOOM: The Dark Ages, respectively, discussed the game's enhanced melee and parry mechanics. Martin hinted at the possibility of a melee-only playthrough, describing it as "slightly out of bounds" yet achievable for dedicated players. Stratton noted that such a challenge might lead to a less smooth experience, similar to the pistol-only Ultra Nightmare challenge in Doom 2016.
- In the same PC Gamer interview, the developers clarified that DOOM: The Dark Ages will not conclude with the Slayer being locked in a coffin as seen at the start of Doom 2016. Hugo Martin explained that such an ending would prevent further medieval-era stories, as The Dark Ages is meant to be part of a larger "Chronicles of the Slayer" saga. The game's ending will be crafted to allow for future prequels.
March 9
- Hugo Martin and Marty Stratton shared insights on DOOM: The Dark Ages' weaponry in PC Gamer's upcoming issue. Martin highlighted that, aside from the shotguns, the game's arsenal is entirely new or significantly transformed, including a revamped plasma weapon. This approach aims to offer players new tools to master.
January 23
- Bethesda's Developer Direct 2025 event, featuring updates from id Software, Compulsion Games, and Sandfall Interactive, went live today. The event, streamed on platforms like Twitch and YouTube, kicked off at 10 a.m. PT / 1 p.m. ET / 6 p.m. GMT.
Read more: id Software Reveals DOOM: The Dark Age’s Release Date During the Xbox Developer Direct
January 9
- Bethesda confirmed its participation in the January 23, 2025, Developer Direct event, promising updates on DOOM: The Dark Ages, among other titles from Compulsion Games and Sandfall Interactive. The event will be streamed live at 10 a.m. PT / 1 p.m. ET / 6 p.m. GMT on YouTube and other platforms.
Read more: id Software Confirms Participation in the January 2025 Xbox Developers Direct
2024
June 11
- DOOM: The Dark Ages was officially revealed at the Xbox Games Showcase, presenting a bold reimagining of the legendary shooter series. The trailer showcased dragon riding, mech battles, and a darker, more intense visual style, along with major gameplay changes, including the introduction of a shield and flail for melee combat.
Read more: Doom: The Dark Ages Could Be the Series’ Boldest Reinvention Yet