Mastering Roblox's *Pressure* hinges on understanding each monster's unique behavior to conquer every room. While some share similar strategies, others demand specific approaches. This guide details every monster in *Pressure* and the survival tactics you need to flawlessly complete each run.
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Table of contents
- How to Survive All Monsters in Pressure
- Pandemonium
- Good People
- Eyefestation
- Squiddles
- Locker Void-Mass
- Wall Dweller
- Redeemer and Hanger
- Candlebearers & Candlebrutes
- The Angler
- Pinkie
- Froger
- Chainsmoker
- Blitz
- Bottomfeeder
- The DiVine
How to Survive All Monsters in Pressure
This comprehensive guide outlines how to defeat every monster in Pressure. Some are random encounters, others are Node monsters following specific paths, and some, like The DiVine, appear in specific areas such as Oxygen Gardens. I'll provide specific strategies and cues to help you time your escapes. Remember, avoid prolonged hiding to prevent the Cleithrophobia effect from forcing you out of cover.
Pandemonium

Flickering lights signal a potential Pandemonium spawn. Don't rush to hide; instead, position yourself near a locker and listen for its roar. Pandemonium instantly kills anyone in its line of sight who isn't in a locker. Entering a locker triggers a mini-game: keep your cursor centered as the monster slams the locker. Survive the mini-game, survive Pandemonium.
Good People

Good People spawns in rooms with dead-end doors, one being a Fake Door. Entering the Fake Door results in an instant kill. Remember these cues:
- Fake Door Cues: Listen for breathing, growling, sparks, or faint scanlines on the navi-path sign near a door.
- Dark Rooms: In dark rooms, the Fake Door's navi-path will remain lit, unlike real doors.
- HQ Messages: If HQ directs you without specifying the incorrect path, check for Fake Doors.
Eyefestation

This shark-like monster appears in rooms overlooking the ocean. Avoid eye contact through windows; it drains your HP. Simply leave the room without looking to despawn it.
Squiddles

Turn off your light to avoid Squiddles in dark rooms. Maintain a wide berth and avoid close proximity.
Locker Void-Mass

These slimes spawn randomly in lockers. Check for purple slime before entering. If trapped, you'll take continuous damage until death or rescue by another player.
Wall Dweller

These spawn in walls, emerging when you're not looking to insta-kill. Listen for out-of-sync footsteps. Turning around makes them retreat. Baiting them for a teammate kill is effective. Note: The Angler (see below) kills Wall Dwellers, leaving behind a health-restoring meat chunk.
Redeemer and Hanger

Picking up the Redeemer revolver starts a mini-game against the Hanger. Rapidly mash the E (Interact) button to resist its influence and shoot the Hanger. Failure results in self-harm or being stabbed.
Candlebearers & Candlebrutes

Candlebearers are stunned by light, but don't shine for more than 3 seconds; they'll become enraged. Candlebrutes are slowed by light but not stunned, and are faster than Candlebearers. Shine light for 5 seconds max before they enrage. A fully blue light indicates enragement.
The Angler

Briefly flickering lights signal The Angler's spawn. Hide in a nearby locker; submerging your head in water also works. It spawns only in rooms with lockers and insta-kills anyone in its line of sight.
Pinkie
Pinkie is like the Angler, but without the light flicker warning. Listen for a screech and hide in a locker.
Froger
Froger is identical to the Angler, with flickering lights and a screech. It rebounds after its path, requiring multiple hides.
Chainsmoker
Chainsmoker's arrival is signaled by flickering lights and rattling chains. It emits green smoke, forcing you from lockers. Hide when your screen shakes.
Blitz
The fastest variant, appearing after exiting a hiding spot. A screech precedes its roar, signaling the best time to hide.
Bottomfeeder

Appears in The Dredge, attacking only in water. Use dry surfaces to evade. If caught, a mini-game (mashing Q and E) is required to escape.
The DiVine

These tree-like monsters in Oxygen Gardens are only hostile if you step on grass. They deal 75 damage. Be mindful of other monsters' presence (e.g., Eyefestation).
This guide covers all monsters in *Pressure*. Check out our *Pressure* codes for extra rewards!