After Inc., the $2 Plague Inc. Sequel: A Risky, But Potentially Rewarding Venture
A Bold Pricing Strategy in a Competitive Market
Ndemic Creations' recent release of After Inc. on November 28, 2024, at a price point of $2, has raised eyebrows. Developer James Vaughn, in an interview with Game File, admitted to reservations about this pricing strategy in a mobile market dominated by free-to-play (F2P) games laden with microtransactions. After Inc., a sequel to the immensely popular Plague Inc., presents a brighter, post-apocalyptic scenario following the Necroa Virus pandemic.
Despite his concerns, Vaughn and his team proceeded, confident in the success of their previous titles. He acknowledged the crucial role of Plague Inc. and Rebel Inc. in attracting players and demonstrating a continued demand for high-quality strategy games on mobile. Without that established player base, he believes even the best game would struggle for visibility.
A Commitment to Premium Content
Ndemic Creations has pledged a commitment to premium content without additional costs. The App Store listing explicitly states the absence of consumable microtransactions, promising that expansion packs are "buy once, play forever."
Initial reception has been positive. After Inc. currently holds a strong position in the App Store's Top Paid Games category, and boasts a 4.77-star rating on Google Play. A Steam early access version, titled After Inc. Revival, is slated for release in 2025, expanding the game's reach to PC players.
Rebuilding Civilization in a Zombie-Infested World
After Inc. is a 4X grand strategy game blended with simulation elements. Players take on the challenge of rebuilding human society in a post-apocalyptic UK, utilizing salvaged resources from ruins to establish and expand settlements. The gameplay involves constructing essential buildings, managing resources, and ensuring citizen well-being. Players can choose from five leaders (ten on Steam), each with unique abilities.
The looming threat of zombies adds another layer of challenge, requiring players to strategize resource gathering and expansion while fending off these undead hordes. Vaughn's lighthearted comment, "Nothing that can’t be solved with some nails stuck in a cricket bat!" encapsulates the game's blend of strategic depth and playful tone.