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Civ VII: Mostly Positive Early Reviews

By OliverMar 13,2025

Civ VII: Mostly Positive Early Reviews

With Sid Meier's Civilization VII launching next week, the review embargo has lifted, revealing a wave of initial impressions from gaming outlets. Here's a summary of the key takeaways:

The most lauded new feature is the Era System, a significant departure from previous installments. This system allows civilizations to dynamically evolve and change throughout the game, rather than remaining static. This core mechanic directly addresses past criticisms, notably excessively long matches and the potential for runaway victory by a single civilization. Each of the three distinct eras offers a unique gameplay experience with its own technologies and victory strategies.

The ability to mix and match leaders and civilizations is another highly praised element, adding considerable strategic depth. Players can combine the strengths of various leaders and civilizations, creating unique and often historically unorthodox combinations.

Reviewers also praised improvements in city placement, resource management, district construction, and a more streamlined user interface (UI). However, some critics felt the UI simplification went too far.

Negative feedback centered on smaller map sizes, diminishing the sense of scale present in earlier Civilization titles. Technical issues, including bugs and frame rate drops when accessing menus, were also reported. Additionally, some reviewers noted instances of matches ending abruptly and inconclusively.

Given the immense scope and replayability of a Civilization game, a definitive judgment will require extensive community exploration. Nevertheless, these initial reviews offer a comprehensive first impression of Civilization VII.

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