Josef Fares, the visionary behind Hazelight Studios, recently shared exciting details about their upcoming title, Split Fiction, during an interview. Reiterating previous statements, Fares stressed Hazelight's unwavering commitment to a player-first approach, firmly rejecting live-service models and microtransactions. The studio's independence remains paramount, with no plans for an IPO or acquisition by a larger company. Fares stated definitively, "We're not going public. No microtransactions. We focus solely on delivering great gaming experiences."
In a conversation with MinnMax, Fares revealed that Split Fiction's core narrative clocks in at approximately 12-14 hours, mirroring the playtime of their critically acclaimed It Takes Two. However, with optional missions and bonus content, players can anticipate a total playtime of 16-17 hours.
While Hazelight is renowned for its exceptional co-op experiences, Fares hinted at the possibility of venturing into single-player game development in the future. He also revealed that Split Fiction's budget is double that of It Takes Two, yet the studio has opted against post-launch DLC, guaranteeing all features are available from the game's release. Split Fiction launches worldwide on March 6th for PC, PS5, and Xbox Series X|S.