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Helldivers 2 Armor Passive Rankings Revealed

By ChristopherMay 23,2025

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In Helldivers 2, armor is categorized into three types: light, medium, and heavy. Each category impacts your mobility and defensive capabilities differently. However, the real game-changer lies in the armor's passive abilities. These perks can significantly enhance your gameplay experience, making them a critical component of your strategy.

With an array of armor passives available, understanding which ones to use and when is crucial for maximizing your effectiveness in combat and survival. Before you leap into your hellpod, check out our comprehensive tier list, which ranks the best armor passives in Helldivers 2 to help you pick the ideal choices for any mission.

All Armor Passives & What They Do in Helldivers 2

Helldivers 2 offers 14 unique armor passives, each designed to shape your playstyle, strategy, and combat effectiveness during missions. Whether you're looking for additional damage absorption or enhanced scouting capabilities for stealth, the right passive can transform your approach to challenges.

In Helldivers 2, armor passives are integrated into body armor, while helmets and capes remain standard-issue without additional bonuses.

Here's a detailed overview of all the armor passives in Helldivers 2 and their specific benefits. This knowledge is vital for adapting to various mission challenges and optimizing your loadouts and builds, whether you're focusing on survival or utility.

Armor PassiveDescription
Acclimated- 50 percent resistance to acid, electrical, fire, and gas damage.
Advanced Filtration- 80 percent resistance to gas damage.
Democracy Protects- 50 percent chance of surviving lethal attacks, such as headshots.
- Prevents chest injuries, such as internal bleeding.
Electrical Conduit- 95 percent resistance to lightning arc damage.
Engineering Kit- +2 grenade capacity.
- 30 percent recoil reduction when crouching or prone.
Extra Padding- +50 armor rating for improved defense.
Fortified- 50 percent resistance to explosive damage.
- 30 percent recoil reduction when crouching or prone.
Inflammable- 75 percent resistance to fire damage.
Med-Kit- +2 stim capacity.
- +2 seconds additional stim duration.
Peak Physique- 100 percent increased melee damage.
- Improves weapon handling by reducing weapon movement drag.
Scout- 30 percent reduced range at which enemies can detect players.
- Map markers generate radar scans to reveal nearby enemies.
Servo-Assisted- 30 percent increased throwing range.
- 50 percent additional limb health.
Siege-Ready- 30 percent increased reload speed of primary weapons.
- 30 percent increased ammo capacity of primary weapons.
Unflinching- 95 percent reduced recoil flinching.

Armor Passive Tier List in Helldivers 2

Our armor passive tier list for Helldivers 2 is based on the 1.002.003 game version, ranking each passive by their overall value, utility, and effectiveness against different missions and enemy types.

TierArmor PassiveWhy?
S TierEngineering KitExtra grenades provide versatile combat options, from closing bug holes to destroying fabricators and stunning enemies.
Med-KitEnhanced healing capabilities, especially when combined with the Experimental Infusion booster, significantly boost survival chances.
Siege-ReadyThe increased ammo and faster reloads make handling large enemy groups easier, particularly with high-ammo weapons.
A TierDemocracy ProtectsOffers significant early-game defensive advantages, allowing survival of lethal damage.
Extra PaddingProvides a broad increase in armor rating for better overall damage resistance.
FortifiedEssential against Automatons, enhancing survival and precision with weapons like the Machine Gun.
Servo-AssistedParticularly effective against Terminids, allowing safer deployment of stratagems and grenade use.
B TierPeak PhysiqueUseful for melee damage and weapon handling, though melee combat is generally less preferred.
InflammableIdeal for fire-based builds, particularly effective on planets with fire hazards.
ScoutUseful for strategic positioning by revealing enemy locations, though it lacks additional utility.
C TierAcclimatedSituational, as it covers multiple damage types not encountered simultaneously in missions.
Advanced FiltrationLimited utility unless specifically building for gas resistance.
Electrical ConduitOnly beneficial against the Illuminate, with better alternatives available.
UnflinchingMinimal impact on combat effectiveness due to slight reductions in camera shake and recoil.
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