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Assassin’s Creed Shadows: Kyoto’s Parkour Potential Explored

By CharlotteOct 13,2025

Assassin’s Creed Shadows: Kyoto’s Parkour Potential Explored

A fresh gameplay video for Assassin’s Creed Shadows unveils Kyoto from a synchronization viewpoint, shared by Japanese outlet Impress Watch. It features protagonist Naoe climbing a rooftop to reveal a sweeping city vista. Yet, Kyoto’s smaller-than-anticipated scale has sparked fan debates about its design and functionality.

Reddit discussions highlight praise for the city’s stunning visuals but express concerns about core Assassin’s Creed elements—climbing and parkour. The footage suggests limited free-running opportunities, prompting varied community reactions.

Some comments capture these views:

Kyoto’s size seems roughly half that of Paris in Unity. It’s gorgeous and will be a joy to explore, but I hoped for a dense urban space built for parkour.

The visuals are impressive, but restricted parkour feels limiting compared to full freerunning. Fingers crossed the grappling hook compensates.

It’s visually striking, but lacks enough structures for robust parkour.

The city’s beauty is clear, but it doesn’t fully feel urban. It may be historically accurate, yet parkour potential seems underwhelming.

Assassin’s Creed Shadows launches March 20, 2025, on PlayStation 5, Xbox Series X|S, and PC. As the release nears, fans are eager to see how the series’ hallmark mechanics blend with this historical setting. While Kyoto may emphasize authenticity over dynamic traversal, its balance of beauty and gameplay remains to be seen.

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