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Ninja Time Elements: Comprehensive Guide and Rankings Unveiled

By PeytonAug 07,2025

In Ninja Time, mastering the Elements is crucial to unleashing your full ninja potential. Each Element offers distinct and powerful abilities, from wielding Fire for devastating strikes to harnessing Wind for agile movements. Discover your ideal Element with our detailed Ninja Time Elements guide and tier list below.

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Ninja Time Elements Rankings

Ninja Time Elements Tier List
Image by Tiermaker

The Ice and Fire Elements stand out as the most versatile in Ninja Time. Ice excels in crowd control, while Fire delivers powerful ranged damage. For beginners, Earth and Lightning are recommended for their ease of use and consistent damage output.

Ninja Time Elements Overview

ElementsDescription
Ice Element from Ninja Time

Ice
Highly effective element specializing in crowd control and sudden bursts of damage.
Fire Element from Ninja Time

Fire
Powerful element designed for long-range attacks and high damage output.
Lightning Element from Ninja Time

Lightning
Dynamic element emphasizing speed and crowd control capabilities.
Wind Element from Ninja Time

Wind
Effective element focused on ranged attacks and evading opponents.
Earth Element from Ninja Time

Earth
Resilient element centered on crowd control, strong defense, and high health.
Water Element from Ninja Time

Water
Versatile element focused on crowd control and enemy evasion.

Not all Elements are equally effective. Ice is unique, standing apart from the standard five Elements with its 5% rarity, which explains its superior stats. While all Elements have value, beginners should opt for Lightning or Fire for their balance of damage and utility. A detailed breakdown of all Elemental Abilities follows below.

Elemental Abilities in Ninja Time

Below is a comprehensive list of all Elemental Abilities with their unique powers and effects:

Ice Element from Ninja Time
Ice Element

AbilityDescription
Ice 1Requirement: Ninjutsu: 1
Damage:
Base Damage: 10 per needle
+1 per mastery level (Ninjutsu/Ice)
Cooldown: 6 seconds
Chakra Cost: 15 Chakra
Ice 2Requirement: Ninjutsu: 3
Damage:
Base Damage: 20
+6 per mastery level (Ninjutsu/Ice)
+1 second of freeze
Cooldown: 13 seconds
Chakra Cost: 45 Chakra
Ice 3Requirement: Ninjutsu: 6
Damage:
Base Damage: 25
+8 per mastery level (Ninjutsu/Ice)
+3 seconds of freeze
Defense Break
Cooldown: 18 seconds
Chakra Cost: 35 Chakra
Ice 4Requirement: Ninjutsu: 10
Damage:
Base Damage: 30
+10 per mastery level (Ninjutsu/Ice)
+2 seconds of freeze
Cooldown: 15 seconds
Chakra Cost: 50 Chakra
Ice 5Requirement: Ninjutsu: 15
Damage:
Base Damage: 65
+8 per mastery level (Ninjutsu/Ice)
+2 seconds of freeze
Cooldown: 25 seconds
Chakra Cost: 75 Chakra
Ice 6Requirement: Ninjutsu: 20
Damage:
Base Damage: 3 per hit
+0.8 per mastery level (Ninjutsu/Ice)
Cooldown: 30 seconds
Chakra Cost: 100 Chakra

Fire Element from Ninja Time
Fire Element

AbilityDescription
Fire 1Requirement: Ninjutsu: 1
Damage:
Base Damage: 7 per shuriken
+1 per mastery level (Ninjutsu/Fire)
+1 second of fire damage
Cooldown: 8 seconds
Chakra Cost: 15 Chakra
Fire 2Requirement: Ninjutsu: 2
Damage:
Base Damage: 12
+3 per mastery level (Ninjutsu/Fire)
+1 second of fire damage per second
Cooldown: 10 seconds
Chakra Cost: 25 Chakra
Fire 3Requirement: Ninjutsu: 4
Damage:
Base Damage: 7 per fireball
+3 per mastery level (Ninjutsu/Fire)
+3 seconds of fire damage
Cooldown: 18 seconds
Chakra Cost: 45 Chakra
Fire 4Requirement: Ninjutsu: 4
Damage:
Base Damage: 20
+4 per mastery level (Ninjutsu/Fire)
+3 seconds of fire damage
Cooldown: 12 seconds
Chakra Cost: 45 Chakra
Fire 5Requirement:
Ninjutsu: 8
Damage:
Base Damage: 12 per hit
+1 per mastery level (Ninjutsu/Fire)
+1 second of fire damage per second
Cooldown: 15 seconds
Chakra Cost: 0 Chakra +5 per second
Fire 6Requirement: Ninjutsu: 12
Damage:
Base Damage: 30
+3 per mastery level (Ninjutsu/Fire)
+1 second of fire damage per second
Cooldown: 20 seconds
Chakra Cost: 30 Chakra
Fire 7Requirement: Ninjutsu: 16
Damage:
Base Damage: 65
+8 per mastery level (Ninjutsu/Fire)
+2 seconds of fire damage
Cooldown: 25 seconds
Chakra Cost: 75 Chakra
Fire 8Requirement: Ninjutsu: 15
Damage:
Base Damage: 120
+20 per mastery level (Ninjutsu/Fire)
+5 seconds of fire damage
Cooldown: 40 seconds
Chakra Cost: 175 Chakra

Lightning Element from Ninja Time
Lightning Element

AbilityDescription
Lightning 1Requirement: Ninjutsu: 1
Damage:
Base Damage: 4 per hit
+0.7 per mastery level (Ninjutsu/Lightning)
+2 seconds of electrify
Cooldown: 8 seconds
Chakra Cost: 15 Chakra
Lightning 2Requirement: Ninjutsu: 2
Damage:
Base Damage: 3 per hit
+0.6 per mastery level (Ninjutsu/Lightning)
Stuns
Cooldown: 17 seconds
Chakra Cost: 25 Chakra +5 per second
Lightning 3Requirement: Ninjutsu: 4
Damage:
Base Damage: 25
+4 per mastery level (Ninjutsu/Lightning)
Defense Break
+4 seconds of electrify
Cooldown: 12 seconds
Chakra Cost: 45 Chakra
Lightning 4Requirement: Ninjutsu: 6
Damage:
Base Damage: 2 per hit
+1.4 per mastery level (Ninjutsu/Lightning)
Stuns
Cooldown: 20 seconds
Chakra Cost: 0 Chakra +5 per second
Lightning 5Requirement: Ninjutsu: 8
Damage:
Base Damage: 0
(+1.5x move speed)
Cooldown: 5 seconds
Chakra Cost: 0 Chakra +5 per second
Lightning 6Requirement: Ninjutsu: 6
Damage:
Base Damage: 2 per hit
+1.4 per mastery level (Ninjutsu/Lightning)
Stuns enemies
Cooldown: 20 seconds
Chakra Cost: 0 Chakra +5 per second
Lightning 7Requirement: Ninjutsu: 16
Damage:
Base Damage: 55
+9 per mastery level (Ninjutsu/Lightning)
+4 seconds of electrify
Cooldown: 20 seconds
Chakra Cost: 85 Chakra
Lightning 8Requirement: Ninjutsu: 20
Damage:
Base Damage: 290
+28 per mastery level (Ninjutsu/Lightning)
+6 seconds of electrify
Defense Break
Cooldown: 60 seconds
Chakra Cost: 200 Chakra

Wind Element from Ninja Time
Wind Element

AbilityDescription
Wind 1Requirement: Ninjutsu: 1
Damage:
Base Damage: 19
+2.5 per mastery level (Ninjutsu/Wind)
Cooldown: 7 seconds
Chakra Cost: 15 Chakra
Wind 2Requirement: Ninjutsu: 2
Damage:
Base Damage: 0
Dash
Cooldown: 15 seconds
Chakra Cost: 35 Chakra
Wind 3Requirement: Ninjutsu: 4
Damage:
Base Damage: 17
+4 per mastery level (Ninjutsu/Wind)
Cooldown: 10 seconds
Chakra Cost: 40 Chakra
Wind 4Requirement: Ninjutsu: 6
Damage:
Base Damage: 18
+8 per mastery level (Ninjutsu/Wind)
Defense Break
Cooldown: 15 seconds
Chakra Cost: 50 Chakra
Wind 5Requirement: Ninjutsu: 8
Damage:
Base Damage: 35
+6 per mastery level (Ninjutsu/Wind)
Defense Break
Cooldown: 12 seconds
Chakra Cost: 65 Chakra
Wind 6Requirement: Ninjutsu: 12
Damage:
Base Damage: 5 per hit
+0.75 per mastery level (Ninjutsu/Wind)
Cooldown: 20 seconds
Chakra Cost: 80 Chakra
Wind 7Requirement: Ninjutsu: 16
Damage:
Base Damage: 70 per second
+10 per mastery level (Ninjutsu/Wind)
Cooldown: 18 seconds
Chakra Cost: 85 Chakra
Wind 8Requirement: Ninjutsu: 20
Damage:
Base Damage: 25 per hit
+2 per mastery level (Ninjutsu/Wind)
Defense Break
Cooldown: 40 seconds
Chakra Cost: 100 Chakra

Earth Element from Ninja Time
Earth Element

AbilityDescription
Earth 1Requirement: Ninjutsu: 1
Damage:
Base Damage: 3 per hit
+0.5 per mastery level (Ninjutsu/Earth)
Cooldown: 9 seconds
Chakra Cost: 20 Chakra
Earth 2Requirement: Ninjutsu: 2
Damage:
Base Damage: 0
Cooldown: 11 seconds
Chakra Cost: 25 Chakra +5 per second
Earth 3Requirement: Ninjutsu: 4
Damage:
Base Damage: 15
+12 per mastery level (Ninjutsu/Earth)
Cooldown: 13 seconds
Chakra Cost: 45 Chakra
Earth 4Requirement: Ninjutsu: 6
Damage:
Base Damage: 0
Cooldown:
15 seconds
Chakra Cost: 55 Chakra +5 per second
Earth 5Requirement: Ninjutsu: 8
Damage:
Base Damage: 0
(slow: 50%)
Cooldown: 18 seconds
Chakra Cost: 50 Chakra
Earth 6Requirement: Ninjutsu: 12
Damage:
Base Damage: 32
+3.5 per mastery level (Ninjutsu/Earth)
Defense Break
Cooldown: 15 seconds
Chakra Cost: 45 Chakra
Earth 7Requirement: Ninjutsu: 16
Damage:
Base Damage: 0
Drain 50 Chakra per second from enemies
Cooldown: 20 seconds
Chakra Cost: 80 Chakra +5 per second
Earth 8Requirement: Ninjutsu: 20
Damage:
Base Damage: 1 per hit
+1 per mastery level (Ninjutsu/Earth)
Cooldown: 40 seconds
Chakra Cost: 150 Chakra

Water Element from Ninja Time
Water Element

AbilityDescription
Water 1Requirement: Ninjutsu: 1
Damage:
Base Damage: 17
+3 per mastery level (Ninjutsu/Water)
+2 seconds of 25% slow
Cooldown: 8 seconds
Chakra Cost: 20 Chakra
Water 2Requirement: Ninjutsu: 2
Damage:
Base Damage: 24
+4 per mastery level (Ninjutsu/Water)
Blocks projectiles and pushes enemies
Cooldown: 12 seconds
Chakra Cost: 25 Chakra
Water 3Requirement: Ninjutsu: 4
Damage:
Base Damage: 22
+5 per mastery level (Ninjutsu/Water)
+2 seconds of 25% slow
Cooldown: 13 seconds
Chakra Cost: 35 Chakra
Water 4Requirement: Ninjutsu: 6
Damage:
Base Damage: 5 per hit
+1.5 per mastery level (Ninjutsu/Water)
Defense Break
Stuns
Cooldown: 16 seconds
Chakra Cost: 50 Chakra
Water 5Requirement: Ninjutsu: 8
Damage:
Base Damage: 5 per hit
+1.5 per mastery level (Ninjutsu/Water)
Defense Break
Stuns
Cooldown: 20 seconds
Chakra Cost: 65 Chakra
Water 6Requirement: Ninjutsu: 12
Damage:
Base Damage: 65
+8 per mastery level (Ninjutsu/Water)
+2 seconds of 25% slow
Cooldown: 25 seconds
Chakra Cost: 85 Chakra
Water 7Requirement: Ninjutsu: 16
Damage:
Base Damage: 40 per water pillar
+14 per mastery level (Ninjutsu/Water)
Cooldown: 30 seconds
Chakra Cost: 95 Chakra
Water 8 Requirement: Ninjutsu: 20
Damage:
Base Damage: 100
+16 per mastery level (Ninjutsu/Water)
Defense Break
Cooldown: 40 seconds
Chakra Cost: 150 Chakra

How to Reroll Elements in Ninja Time

A screen showing the reroll screen in Ninja Time
Image by The Escapist

To reroll Elements in Ninja Time, select the ‘Spin’ button from the main menu. This takes you to a slot-machine-style interface where you can reroll Elements, Family, and Clans. Use your spins strategically, as they are limited and challenging to acquire.

That covers everything you need to know about Elements in our Ninja Time guide and rankings. Explore our Ninja Time Families and Clans guides for more engaging and useful insights.

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