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Ninja Time Elements: Comprehensive Guide and Rankings Unveiled

By PeytonAug 07,2025

In Ninja Time, mastering the Elements is crucial to unleashing your full ninja potential. Each Element offers distinct and powerful abilities, from wielding Fire for devastating strikes to harnessing Wind for agile movements. Discover your ideal Element with our detailed Ninja Time Elements guide and tier list below.

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Ninja Time Elements Rankings

Ninja Time Elements Tier List
Image by Tiermaker

The Ice and Fire Elements stand out as the most versatile in Ninja Time. Ice excels in crowd control, while Fire delivers powerful ranged damage. For beginners, Earth and Lightning are recommended for their ease of use and consistent damage output.

Ninja Time Elements Overview

ElementsDescription
Ice Element from Ninja Time

Ice
Highly effective element specializing in crowd control and sudden bursts of damage.
Fire Element from Ninja Time

Fire
Powerful element designed for long-range attacks and high damage output.
Lightning Element from Ninja Time

Lightning
Dynamic element emphasizing speed and crowd control capabilities.
Wind Element from Ninja Time

Wind
Effective element focused on ranged attacks and evading opponents.
Earth Element from Ninja Time

Earth
Resilient element centered on crowd control, strong defense, and high health.
Water Element from Ninja Time

Water
Versatile element focused on crowd control and enemy evasion.

Not all Elements are equally effective. Ice is unique, standing apart from the standard five Elements with its 5% rarity, which explains its superior stats. While all Elements have value, beginners should opt for Lightning or Fire for their balance of damage and utility. A detailed breakdown of all Elemental Abilities follows below.

Elemental Abilities in Ninja Time

Below is a comprehensive list of all Elemental Abilities with their unique powers and effects:

Ice Element from Ninja Time
Ice Element

AbilityDescription
Ice 1•Requirement: Ninjutsu: 1
•Damage:
Base Damage: 10 per needle
+1 per mastery level (Ninjutsu/Ice)
•Cooldown: 6 seconds
•Chakra Cost: 15 Chakra
Ice 2•Requirement: Ninjutsu: 3
•Damage:
Base Damage: 20
+6 per mastery level (Ninjutsu/Ice)
+1 second of freeze
•Cooldown: 13 seconds
•Chakra Cost: 45 Chakra
Ice 3•Requirement: Ninjutsu: 6
•Damage:
Base Damage: 25
+8 per mastery level (Ninjutsu/Ice)
+3 seconds of freeze
Defense Break
•Cooldown: 18 seconds
•Chakra Cost: 35 Chakra
Ice 4•Requirement: Ninjutsu: 10
•Damage:
Base Damage: 30
+10 per mastery level (Ninjutsu/Ice)
+2 seconds of freeze
•Cooldown: 15 seconds
•Chakra Cost: 50 Chakra
Ice 5•Requirement: Ninjutsu: 15
•Damage:
Base Damage: 65
+8 per mastery level (Ninjutsu/Ice)
+2 seconds of freeze
•Cooldown: 25 seconds
•Chakra Cost: 75 Chakra
Ice 6•Requirement: Ninjutsu: 20
•Damage:
Base Damage: 3 per hit
+0.8 per mastery level (Ninjutsu/Ice)
•Cooldown: 30 seconds
•Chakra Cost: 100 Chakra

Fire Element from Ninja Time
Fire Element

AbilityDescription
Fire 1•Requirement: Ninjutsu: 1
•Damage:
Base Damage: 7 per shuriken
+1 per mastery level (Ninjutsu/Fire)
+1 second of fire damage
•Cooldown: 8 seconds
•Chakra Cost: 15 Chakra
Fire 2•Requirement: Ninjutsu: 2
•Damage:
Base Damage: 12
+3 per mastery level (Ninjutsu/Fire)
+1 second of fire damage per second
•Cooldown: 10 seconds
•Chakra Cost: 25 Chakra
Fire 3•Requirement: Ninjutsu: 4
•Damage:
Base Damage: 7 per fireball
+3 per mastery level (Ninjutsu/Fire)
+3 seconds of fire damage
•Cooldown: 18 seconds
•Chakra Cost: 45 Chakra
Fire 4•Requirement: Ninjutsu: 4
•Damage:
Base Damage: 20
+4 per mastery level (Ninjutsu/Fire)
+3 seconds of fire damage
•Cooldown: 12 seconds
•Chakra Cost: 45 Chakra
Fire 5•Requirement:
Ninjutsu: 8
•Damage:
Base Damage: 12 per hit
+1 per mastery level (Ninjutsu/Fire)
+1 second of fire damage per second
•Cooldown: 15 seconds
•Chakra Cost: 0 Chakra +5 per second
Fire 6•Requirement: Ninjutsu: 12
•Damage:
Base Damage: 30
+3 per mastery level (Ninjutsu/Fire)
+1 second of fire damage per second
•Cooldown: 20 seconds
•Chakra Cost: 30 Chakra
Fire 7•Requirement: Ninjutsu: 16
•Damage:
Base Damage: 65
+8 per mastery level (Ninjutsu/Fire)
+2 seconds of fire damage
•Cooldown: 25 seconds
•Chakra Cost: 75 Chakra
Fire 8•Requirement: Ninjutsu: 15
•Damage:
Base Damage: 120
+20 per mastery level (Ninjutsu/Fire)
+5 seconds of fire damage
•Cooldown: 40 seconds
•Chakra Cost: 175 Chakra

Lightning Element from Ninja Time
Lightning Element

AbilityDescription
Lightning 1•Requirement: Ninjutsu: 1
•Damage:
Base Damage: 4 per hit
+0.7 per mastery level (Ninjutsu/Lightning)
+2 seconds of electrify
•Cooldown: 8 seconds
•Chakra Cost: 15 Chakra
Lightning 2•Requirement: Ninjutsu: 2
•Damage:
Base Damage: 3 per hit
+0.6 per mastery level (Ninjutsu/Lightning)
Stuns
•Cooldown: 17 seconds
•Chakra Cost: 25 Chakra +5 per second
Lightning 3•Requirement: Ninjutsu: 4
•Damage:
Base Damage: 25
+4 per mastery level (Ninjutsu/Lightning)
Defense Break
+4 seconds of electrify
•Cooldown: 12 seconds
•Chakra Cost: 45 Chakra
Lightning 4•Requirement: Ninjutsu: 6
•Damage:
Base Damage: 2 per hit
+1.4 per mastery level (Ninjutsu/Lightning)
Stuns
•Cooldown: 20 seconds
•Chakra Cost: 0 Chakra +5 per second
Lightning 5•Requirement: Ninjutsu: 8
•Damage:
Base Damage: 0
(+1.5x move speed)
Cooldown: 5 seconds
Chakra Cost: 0 Chakra +5 per second
Lightning 6•Requirement: Ninjutsu: 6
•Damage:
Base Damage: 2 per hit
+1.4 per mastery level (Ninjutsu/Lightning)
Stuns enemies
•Cooldown: 20 seconds
•Chakra Cost: 0 Chakra +5 per second
Lightning 7•Requirement: Ninjutsu: 16
•Damage:
Base Damage: 55
+9 per mastery level (Ninjutsu/Lightning)
+4 seconds of electrify
•Cooldown: 20 seconds
•Chakra Cost: 85 Chakra
Lightning 8•Requirement: Ninjutsu: 20
•Damage:
Base Damage: 290
+28 per mastery level (Ninjutsu/Lightning)
+6 seconds of electrify
Defense Break
•Cooldown: 60 seconds
•Chakra Cost: 200 Chakra

Wind Element from Ninja Time
Wind Element

AbilityDescription
Wind 1•Requirement: Ninjutsu: 1
•Damage:
Base Damage: 19
+2.5 per mastery level (Ninjutsu/Wind)
•Cooldown: 7 seconds
•Chakra Cost: 15 Chakra
Wind 2•Requirement: Ninjutsu: 2
•Damage:
Base Damage: 0
Dash
•Cooldown: 15 seconds
•Chakra Cost: 35 Chakra
Wind 3•Requirement: Ninjutsu: 4
•Damage:
Base Damage: 17
+4 per mastery level (Ninjutsu/Wind)
•Cooldown: 10 seconds
•Chakra Cost: 40 Chakra
Wind 4•Requirement: Ninjutsu: 6
•Damage:
Base Damage: 18
+8 per mastery level (Ninjutsu/Wind)
Defense Break
•Cooldown: 15 seconds
•Chakra Cost: 50 Chakra
Wind 5•Requirement: Ninjutsu: 8
•Damage:
Base Damage: 35
+6 per mastery level (Ninjutsu/Wind)
Defense Break
•Cooldown: 12 seconds
•Chakra Cost: 65 Chakra
Wind 6•Requirement: Ninjutsu: 12
•Damage:
Base Damage: 5 per hit
+0.75 per mastery level (Ninjutsu/Wind)
•Cooldown: 20 seconds
•Chakra Cost: 80 Chakra
Wind 7•Requirement: Ninjutsu: 16
•Damage:
Base Damage: 70 per second
+10 per mastery level (Ninjutsu/Wind)
•Cooldown: 18 seconds
•Chakra Cost: 85 Chakra
Wind 8•Requirement: Ninjutsu: 20
•Damage:
Base Damage: 25 per hit
+2 per mastery level (Ninjutsu/Wind)
Defense Break
•Cooldown: 40 seconds
•Chakra Cost: 100 Chakra

Earth Element from Ninja Time
Earth Element

AbilityDescription
Earth 1•Requirement: Ninjutsu: 1
•Damage:
Base Damage: 3 per hit
+0.5 per mastery level (Ninjutsu/Earth)
•Cooldown: 9 seconds
•Chakra Cost: 20 Chakra
Earth 2•Requirement: Ninjutsu: 2
•Damage:
Base Damage: 0
•Cooldown: 11 seconds
•Chakra Cost: 25 Chakra +5 per second
Earth 3•Requirement: Ninjutsu: 4
•Damage:
Base Damage: 15
+12 per mastery level (Ninjutsu/Earth)
•Cooldown: 13 seconds
•Chakra Cost: 45 Chakra
Earth 4•Requirement: Ninjutsu: 6
•Damage:
Base Damage: 0
•Cooldown:
15 seconds
•Chakra Cost: 55 Chakra +5 per second
Earth 5•Requirement: Ninjutsu: 8
•Damage:
Base Damage: 0
(slow: 50%)
•Cooldown: 18 seconds
•Chakra Cost: 50 Chakra
Earth 6•Requirement: Ninjutsu: 12
•Damage:
Base Damage: 32
+3.5 per mastery level (Ninjutsu/Earth)
Defense Break
•Cooldown: 15 seconds
•Chakra Cost: 45 Chakra
Earth 7•Requirement: Ninjutsu: 16
•Damage:
Base Damage: 0
Drain 50 Chakra per second from enemies
•Cooldown: 20 seconds
•Chakra Cost: 80 Chakra +5 per second
Earth 8•Requirement: Ninjutsu: 20
•Damage:
Base Damage: 1 per hit
+1 per mastery level (Ninjutsu/Earth)
•Cooldown: 40 seconds
•Chakra Cost: 150 Chakra

Water Element from Ninja Time
Water Element

AbilityDescription
Water 1•Requirement: Ninjutsu: 1
•Damage:
Base Damage: 17
+3 per mastery level (Ninjutsu/Water)
+2 seconds of 25% slow
•Cooldown: 8 seconds
•Chakra Cost: 20 Chakra
Water 2•Requirement: Ninjutsu: 2
•Damage:
Base Damage: 24
+4 per mastery level (Ninjutsu/Water)
Blocks projectiles and pushes enemies
•Cooldown: 12 seconds
•Chakra Cost: 25 Chakra
Water 3•Requirement: Ninjutsu: 4
•Damage:
Base Damage: 22
+5 per mastery level (Ninjutsu/Water)
+2 seconds of 25% slow
•Cooldown: 13 seconds
•Chakra Cost: 35 Chakra
Water 4•Requirement: Ninjutsu: 6
•Damage:
Base Damage: 5 per hit
+1.5 per mastery level (Ninjutsu/Water)
Defense Break
Stuns
•Cooldown: 16 seconds
•Chakra Cost: 50 Chakra
Water 5•Requirement: Ninjutsu: 8
•Damage:
Base Damage: 5 per hit
+1.5 per mastery level (Ninjutsu/Water)
Defense Break
Stuns
•Cooldown: 20 seconds
•Chakra Cost: 65 Chakra
Water 6•Requirement: Ninjutsu: 12
•Damage:
Base Damage: 65
+8 per mastery level (Ninjutsu/Water)
+2 seconds of 25% slow
•Cooldown: 25 seconds
•Chakra Cost: 85 Chakra
Water 7•Requirement: Ninjutsu: 16
•Damage:
Base Damage: 40 per water pillar
+14 per mastery level (Ninjutsu/Water)
•Cooldown: 30 seconds
•Chakra Cost: 95 Chakra
Water 8 •Requirement: Ninjutsu: 20
•Damage:
Base Damage: 100
+16 per mastery level (Ninjutsu/Water)
Defense Break
•Cooldown: 40 seconds
•Chakra Cost: 150 Chakra

How to Reroll Elements in Ninja Time

A screen showing the reroll screen in Ninja Time
Image by The Escapist

To reroll Elements in Ninja Time, select the ‘Spin’ button from the main menu. This takes you to a slot-machine-style interface where you can reroll Elements, Family, and Clans. Use your spins strategically, as they are limited and challenging to acquire.

That covers everything you need to know about Elements in our Ninja Time guide and rankings. Explore our Ninja Time Families and Clans guides for more engaging and useful insights.

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