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Pity System in RAID Shadow Legends: Does It Boost Your Chances?

By ChristianMay 22,2025

In the world of RAID: Shadow Legends, the excitement of summoning champions through shards is often tempered by the game's infamous RNG-based system. It's not uncommon for players to experience long, frustrating dry spells, going through dozens or even hundreds of pulls without securing a coveted Legendary champion. To mitigate this, Plarium introduced a feature known as the "Pity System." But how does this system function, is it truly effective, and does it significantly benefit free-to-play (F2P) and low-spender players? Let's delve into the mechanics and impact of the Pity System in this comprehensive guide.

What Is the Pity System in RAID: Shadow Legends?

The Pity System is an under-the-hood mechanic designed to boost your chances of pulling higher rarity champions, specifically Epics and Legendaries, the longer your streak of bad luck persists. Essentially, if you keep pulling without landing a high-rarity champion, the game gradually increases your odds until you finally get a desirable pull. This mechanism aims to prevent extended "dry streaks" where players might go through numerous shards without obtaining a valuable champion. While Plarium doesn't explicitly detail this system in-game, it has been verified by data miners, developers, and the collective experiences of the player base.

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Sacred Shards

For Sacred Shards, the base chance of pulling a Legendary champion stands at 6% per pull. The Pity System, or "mercy," activates after 12 pulls without a Legendary. From your 13th pull onward, the odds of landing a Legendary increase by 2% with each subsequent pull:

  • 13th pull: 8% chance
  • 14th pull: 10% chance
  • 15th pull: 12% chance

Is the Pity System Helpful for the Average Player?

The effectiveness of the Pity System for the average player is nuanced. While it's not a frequent savior, as many players have noted that the increased odds often come into play long after they've already pulled a Legendary champion, the system's existence is still beneficial, especially in a gacha game like RAID: Shadow Legends. For F2P players, who tirelessly grind and farm for shards, the frustration of not pulling a Legendary champion can be immense. Thus, having a Pity System in place is crucial, though it could be optimized further.

Suggestions for improvement include reducing the number of pulls required to trigger the Pity System, perhaps from 200 to 150 or 170. Such a change would enable players to save more shards and genuinely feel the benefit of the Pity System more often.

For an enhanced gameplay experience, consider playing RAID: Shadow Legends on a bigger screen using your PC or laptop with a keyboard and mouse through BlueStacks, which can elevate your gaming to a whole new level.

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