Game Science studio head, Yokar-Feng Ji, attributed the absence of a Black Myth: Wukong Xbox Series S version to the console's limited 10GB RAM (with 2GB allocated to system functions). This severely restricts optimization, demanding extensive expertise, according to Ji.
However, this explanation has been met with considerable player skepticism. Many suspect an exclusive deal with Sony is the true reason, while others criticize the developers for perceived laziness, citing successful Series S ports of more graphically demanding titles.
A key question raised by gamers is why the Series S limitations are only now being highlighted, years after the game's 2020 announcement, a time when the Series S specifications were already public knowledge.
Player reactions include accusations of developer laziness and reliance on an underpowered graphics engine, outright disbelief of the stated technical limitations, and comparisons to other successfully ported games like Indiana Jones, Starfield, and Hellblade 2, which run smoothly on the Series S. The lack of a definitive answer regarding a Series X|S release further fuels the speculation.