Summary
- Lower FPS settings in Marvel Rivals are causing damage issues for some heroes like Dr. Strange and Wolverine.
- Developers are actively working to fix the 30 FPS bug affecting damage calculation in the game.
- The Season 1 launch is expected on January 11 and may address the FPS issue, improving the gameplay experience.
The Marvel Rivals development team has identified a significant issue where players using lower FPS settings experience reduced damage output compared to those on higher-end devices. The team is diligently working on a solution, with hopes of resolving the FPS-related damage glitch in the near future.
Since its launch in early December 2025, Marvel Rivals has quickly become a beloved title in the hero shooter genre. Despite initial concerns about hero balance, the game has garnered an impressive 80 percent player approval rate from over 132,000 reviews on Steam.
Recently, a notable glitch at 30 FPS has been reported by the community, affecting heroes such as Dr. Strange, Magik, Star-Lord, Venom, and Wolverine. This glitch results in diminished damage from some or all of their attacks at lower frame rates. A community manager on the official Marvel Rivals Discord server confirmed these issues, noting that movement problems at lower frame rates can impact damage output. While a full fix might take some time, Community Manager James has assured players that the upcoming Season 1 update, set for January 11, will include some form of resolution.
Marvel Rivals is Fixing the 30 FPS Damage Bug
The root cause of this issue appears to be related to the game's client-side prediction mechanism, a technique used to minimize perceived lag by anticipating player inputs before server confirmation.
Although the community manager's post did not list all affected heroes or moves comprehensively, it specifically mentioned Wolverine's Feral Leap and Savage Claw abilities. These effects are more pronounced when tested against stationary targets but can be challenging to notice during live matches. If the Season 1 launch does not fully resolve the FPS damage issue, the developers have committed to addressing it in subsequent updates.