Recent layoffs at BioWare, developer of Dragon Age: The Veilguard, have sparked widespread conversation about the current state of the gaming industry. Larian Studios' publishing director, Michael Daus, has again voiced his concerns on social media, this time addressing the prevalent issue of industry layoffs. He emphasizes the importance of valuing employees and holding leadership accountable, rather than burdening rank-and-file workers:
Avoiding widespread layoffs between or after projects is achievable. Preserving institutional knowledge is vital for future success.
While "right-sizing" (reducing redundancies) is frequently cited as justification, especially during financial hardship, Daus questions the necessity of large corporations' aggressive efficiency drives. He argues that this approach, while potentially justifiable with consistent hit releases, is ultimately a drastic cost-cutting measure, not a solution.
The core problem, he asserts, lies in the strategic decisions made by upper management, while the consequences disproportionately affect lower-level employees. He uses the analogy of a pirate ship, where the captain would be the first to be sacrificed, suggesting a more equitable approach to managing game development companies.