Ares, the God of War, finds himself in the mortal realm with the goal of reviving powerful archetypes that have faded in terms of winrate. His journey into the comics is marked by his association with Norman Osborne, who takes over the Avengers following the events of Secret Invasion. Unlike the other Avengers who abandon Osborne, Ares remains, alongside the unstable Sentry. This allegiance raises questions about Ares' motives, given his role as an Avenger traditionally pitted against evil.
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Ares' loyalty, however, is not to any side but to war itself. This trait aligns perfectly with his portrayal in Marvel Comics and his card in Marvel Snap, where he thrives amidst large, powerful entities and enjoys the chaos of conflict. His personality is depicted as somewhat abrasive and self-centered, yet fitting for a deity of war.
Table of Content
- Best cards to team up
- Ares is not a Big Bad, sadly
- Concluding
Best cards to team up
Ares doesn't easily fit into established synergies like those of Bullseye and Swarm plus Scorn, or Victoria Hand and Moonstone with Wiccan. Instead, he works best in decks featuring large cards. One exciting pairing is with Grandmaster or Odin, where cunning moves can amplify Ares' impact. At 4 energy for 12 power, Ares is potent, but at 6 energy for 21 power, he becomes even more formidable. Utilizing Ares outside of Surtur decks, by repeating his ability, could be a strategic move.
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Despite his disdain for smaller foes like Shang Chi and Shadow King, protecting Ares with cards like Cosmo or Armor might be necessary to counter threats effectively.
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Ares is not a Big Bad, sadly
Ares, with his [4/12] stats, doesn't stand alone in the Snap card pool. Cards like Gwenpool and Galacta can reach similar power levels. With the rise of Control decks like Mill and Wiccan Control, Ares needs specific deck construction to protect himself from counters like Shang-Chi. This indicates that Ares' success hinges on strategic deck-building rather than raw power alone.
The Surtur 10 Power archetype, which Ares might be compared to, currently holds a modest win rate of 51.5% at Infinity levels and struggles below that. Ares needs to outperform Surtur to be competitive, but this is challenging given Surtur's recent performance.
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In certain matchups, like against Mill, Ares can become exceptionally powerful, but he generally lags behind more versatile cards like Death, which offers 12 power at a lower energy cost. Ares also serves as a valuable information source, enabling strategies with cards like Alioth, Cosmo, Man-Thing, and Red Guardian to disrupt opponents effectively.
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Despite these potential synergies, Ares appears to be the season's weakest card, often resulting in a coin flip outcome when played on curve. Players must adapt their strategies to the power curve and numbers to leverage Ares effectively.
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Concluding
Overall, Ares is considered the skip of the month. The 10 Power archetype has lost its appeal due to easy counters and the rise of energy-cheating and field-powering cards like Wiccan and Galacta. Ares requires a very specific deck construction to consistently win, making him less appealing compared to more flexible options. While a [4/12] is impressive, a [4/6] without a strong ability falls short in today's meta.