Elden Ring: Nightreign will omit the in-game messaging feature previously common in FromSoftware titles. Project director Junya Ishizaki explained this decision, citing the game's approximately forty-minute play sessions as too short for players to effectively utilize the messaging system. The brevity of gameplay sessions makes sending and reading messages impractical.
This departure from established FromSoftware conventions is notable, given the historical importance of player messaging in enhancing engagement and interactivity. However, the development team deemed the feature unsuitable for Nightreign's design.
To maintain the integrity of the original Elden Ring, Nightreign features a separate narrative. It promises a fresh adventure, presenting unique challenges and encounters while retaining the atmospheric depth and complexity of the Elden Ring universe.