Home > News > "The Outer Worlds 2: Exclusive 11-Minute Gameplay Revealed - IGN First"

"The Outer Worlds 2: Exclusive 11-Minute Gameplay Revealed - IGN First"

By HenryApr 12,2025

Welcome to our latest IGN First, a month-long exclusive coverage in April dedicated to The Outer Worlds 2. This is your first real-time glimpse into its gameplay, showcasing a thrilling quest where you infiltrate the N-Ray Facility. This quest highlights several new features and mechanics, demonstrating how the game is rethinking level design. What stands out most is the game's commitment to deepening its RPG elements, with developer Obsidian drawing inspiration from its past and even from immersive sims like Deus Ex and Dishonored.

The DNA of first-person RPGs is evident in The Outer Worlds 2, but it goes further with more sophisticated systems than its predecessor. A true stealth system is now in place, supported by better tools to make this playstyle viable, including effective melee weapons and skills for silent takedowns. A key feature is the purple-colored health bar above enemy heads, which indicates potential stealth attack damage, allowing you to assess the feasibility of a one-hit kill. Enemies can detect dead bodies and alert guards, but a new skill lets you disintegrate bodies on the spot for a quick cleanup.

The Outer Worlds 2 Gameplay - Screenshots

25 Images

As the quest progresses, you acquire the N-Ray Scanner, a gadget that allows you to see through walls to detect objects, NPCs, and enemies. This tool is crucial for solving environmental puzzles and is vital for both stealth and combat strategies. The N-Ray Facility is populated with cloaked enemies, invisible to the naked eye but detectable with the scanner, making it essential for avoiding surprise attacks.

The game features several interlocking systems that enhance gameplay and cater to specific character builds, further enriching the RPG experience. Stealth and immersive sim elements are just part of the expansion. Obsidian has also focused on improving gunplay, taking inspiration from Destiny to enhance the feel of firearms in the game. While it's not turning into a pure shooter, the gameplay now feels more akin to a modern first-person shooter with firearms.

Play

The gameplay video showcases a dynamic approach to the N-Ray Facility, where you can choose to go in guns blazing. Movement has been refined to complement gunplay, allowing for more agile actions like sprint-sliding while aiming down sights. The return of Tactical Time Dilation (TTD) enhances combat with its bullet-time effect, and the addition of throwables, such as grenades, adds another layer to your combat strategy. You can even pull off impressive maneuvers like tossing a grenade, activating TTD, and shooting it midair to detonate it on unsuspecting foes.

While there isn't much to reveal about the story yet, especially concerning the N-Ray Facility quest, the gameplay video shows how conversations have been refined in the sequel. An encounter with an NPC named Exemplar Foxworth, who has survived a cultist takeover, illustrates this. Depending on your Medical, Guns, or Melee stats, you can choose to help her or respond differently. This scene also introduces a new companion, Aza, a former cultist who joins you to rectify past actions.

Play

Many elements from the original Outer Worlds are present, but The Outer Worlds 2 aims to fully realize the vision set forth in the first game. Through early access and discussions with Obsidian, it's clear the sequel is keen on leveraging the studio's RPG heritage while exploring what a modern first-person RPG can offer, akin to Fallout. They frequently referenced Fallout: New Vegas as a touchstone during development, raising expectations for this sequel.

This is just the beginning of what we'll cover in our IGN First feature on The Outer Worlds 2 this April. Look forward to detailed breakdowns of character builds, the new flaws system, an array of unique weapons, and insights into the game's expanded scope through interviews with key figures like original Fallout developer and creative director Leonard Boyarsky, game director Brandon Adler, and design director Matt Singh. Stay tuned to IGN throughout April for more exciting updates!

Previous article:Cookie Run: Kingdom unveils sneak peek at new custom character-creating mode MyCookie Next article:Scarlett Johansson Slams Oscars for Ignoring Avengers: Endgame: 'An Impossible Film'