This extensive interview with Christopher Ortiz (kiririn51) of Sukeban Games delves deep into the creation of their acclaimed titles, .45 PARABELLUM BLOODHOUND and VA-11 Hall-A. Ortiz discusses the unexpected success of VA-11 Hall-A, its various ports (and the abandoned iPad version), the evolution of Sukeban Games, and the collaborative process behind the game's iconic art and music.
The conversation touches upon the inspiration behind VA-11 Hall-A's beloved characters, the team's creative process, and the significant impact of influences like Suda51 and The Silver Case. Ortiz also shares insights into the development of .45 PARABELLUM BLOODHOUND, its visual style, gameplay mechanics, and the team's approach to creating a unique experience.
The interview further explores the challenges and rewards of indie game development, Ortiz's personal experiences, and the creative inspirations behind .45 PARABELLUM BLOODHOUND's protagonist, Reila Mikazuchi. The discussion also covers the team's plans for future projects, including the possibility of console ports and the absence of planned DLC.
Ortiz's reflections on the current state of indie games, their favorite games, and their personal preferences (like a strong black coffee) add a personal touch to the conversation. The interview concludes with a promise of future discussions, particularly focusing on the profound influence of The Silver Case.
This detailed interview offers a fascinating glimpse into the minds of the creators behind Sukeban Games and their unique approach to game design, showcasing their passion, creativity, and dedication to their craft. The images included remain in their original format and positions.