Home > News > Top mobile games of 2024: Iwan\'s picks, except it\'s mostly Balatro

Top mobile games of 2024: Iwan\'s picks, except it\'s mostly Balatro

By HenryFeb 02,2025

It's the year's end, and my Game of the Year is Balatro – a surprising but well-deserved choice. While not necessarily my favorite, its success highlights important aspects of game design and market reception.

Balatro, a blend of solitaire, poker, and roguelike deckbuilding, garnered significant recognition, including Indie and Mobile Game of the Year awards. Its success, however, has also sparked confusion and even anger, largely due to comparisons with visually flashier games. Some question how a seemingly simple deckbuilder could achieve such widespread acclaim.

This, I argue, is precisely why it's my GOTY pick. Before delving into Balatro, let's acknowledge some other notable releases:

Honorable Mentions:

  • Vampire Survivors' Castlevania expansion: The long-awaited addition of iconic Castlevania characters is a triumph.
  • Squid Game: Unleashed's free-to-play model: A potentially groundbreaking move by Netflix Games, suggesting a shift in monetization strategies.
  • Watch Dogs: Truth's audio adventure release: An unexpected but intriguing choice for Ubisoft, showcasing a different approach to the franchise.

Balatro: A Mixed Bag of Delight

My personal experience with Balatro is mixed. While undeniably engaging, I haven't mastered its intricacies. The focus on optimizing deck statistics, a frustrating aspect for me, has prevented me from completing runs despite many hours of playtime.

However, Balatro represents excellent value. It's simple, time-consuming without being demanding, visually appealing, and plays well. For under $10, it offers an engaging roguelike deckbuilder suitable for public play. LocalThunk's ability to elevate a simple format is impressive, from its calming soundtrack to the satisfying sound design.

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Beyond the Visuals

Balatro's success has been met with skepticism, similar to the reaction to Astrobot's GOTY win at another awards show. Balatro's unashamedly "gamey" design, while colorful and engaging, lacks excessive complexity or a retro aesthetic. It's not a high-tech demo, originating as a passion project.

This confounding success stems from Balatro's defiance of expectations. It's not a flashy gacha game, a technically groundbreaking mobile title, or a battle royale. To some, it's merely "a card game." But it's a well-executed card game, offering a fresh take on a familiar concept. Its quality should be judged on gameplay, not solely on visual fidelity.

A promotional visual of Balatro gameplay with a solitaire-like format where cards are laid down

A Lesson in Simplicity

Balatro's multi-platform success, including mobile, is significant. While not a massive financial windfall, its relatively low development costs likely resulted in substantial profit for LocalThunk. It proves that success doesn't require massive budgets or hyper-complex features. A well-designed, stylish, and simple game can resonate across platforms.

My own struggles with Balatro highlight its accessibility. It can be approached strategically or casually, serving different player preferences.

In conclusion, Balatro's success reinforces a crucial point: A game doesn't need to be groundbreaking in terms of technology or complexity to achieve success. Sometimes, a simple, well-executed game with its own unique style is all it takes.

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